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The
Art of the Mosaic, or How I Spent a Year Obsessing With Tiles
article
and images by Vladimir Sierra
Early
in 2000, shortly
before I was to enter film school, I took a trip
to Spain. The trip was amazing and eye-opening
in so many ways--it would take pages
to describe. However, one of the most important things that I took away
from this trip was a new found appreciation for mosaics. They are simply
everywhere in Spain, especially in beautiful Barcelona. When I came back
to the States, I knew that someday I would have to experiment with
this art form. That day would
have
to wait
until
I finished
film school.
Fastforward
to 2004. There I was,
sitting in on a lecture about ways of simulating the breaking of materials
such as glass and clay in computer graphics.
I wasn't particularly interested in the topic, so my mind started wandering.
Would it be possible to apply similar ideas exposed during the lecture
to the creation
of
mosaics?
Ah, if
only I
could
come up with
some simple method
I could experiment with.
Not
realizing exactly how much time I would spend on this idea, I innocently
began
to think about how I might split up an empty plane into
squared, non-overlapping regions--a kind of simulated cracking--that
I could
art direct. A year and a few images later, I was still experimenting
with the same original idea.
The pictures
below document my journey into the art of mosaicing.
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Defining
The Problem |
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Before
starting work on anything, I had to think about what it was that
I was after exactly. After some head-scratching, and
lots of doodling, I came up with the following problem definition:
Develop
a method to split up an image into multiple, varying-sized,
non-overlapping squares in such a way that the sizes of the
squares can reflect an underlying image in some meaningful
way.
This
became the guideline for a simple program I developed over months
to do just that. The image to the left is an early result. Though
it is a little rough, this image was enough to let me know that
I was on the right track. I could now proceed to the next stage,
namely populating those empty squares with actual images. |
From
Tiles to Images |
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Creating
a visually pleasing mosaic proved to be almost as challenging
as coming up with the tiling algorithm itself. The image on the
left is the result of one of my earliest attempts.
To
generate this image, I took a couple of hundred images from my
film school thesis, and randomly populated the tiled spiral data
set shown above. The result is, needless to say, not easy on
the eyes. Nevertheless, I this image is special to me because
it is at once a snapshot of my earlier film work, and a promising
start to a new art form.
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So
It Works, Now What? |
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What
if, instead of tiling up a bunch of images to generate a composite
like the one above, I use the same tile data to alter a single
image in some way? An answer appears to the left.
The
mosaic I created from this image is the result of introducing
random variations of hue and brightness within each individual
tile using the same spiral dataset as in the previous two images.
I
took the original photograph for this mosaic during a trip to
Paris a few years back. Its subject is a statue of Louis XIV
found on the grounds of the Palace of Versailles. |
From
the Literal to the Expressive |
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After
weeks of experimenting with different tiling methods, I arrived
at the image on the left. The underlying photograph is of a beloved
Los Angeles landmark currently undergoing a much needed renovation:
The Griffith Observatory.
Although
the observatory itself is barely discernible, this image helped
me understand that the more complex a mosaic composition, the
simpler the individual elements that make up that composition
need to be. Otherwise, you end up with a lot of noise that's
just hard to look at.
In
this mosaic, the individual elements that make up the observatory
and the LA skyline are just stars--thousands of them. |
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Using
Tile Sizing to Represent Distance |
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This
mosaic has three distinct new features:
- Tiles
overlap, thus creating a sort of scaly effect.
- Tiles
are composed of two different sets of images: clouds for the
sky, and a cracked earth texture for the ground.
- Tiles
vary in size according to distance from the viewer
In
the not-too distant future, we will have cameras that will give
us "distance" in such a way that we will be able to
take three-dimensional pictures. I think that this is more or
less what I was trying to do with this piece, namely enhancing
the concept of distance within the image by sizing tiles accordingly.

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Enhancing
Composition Through Selective Tiling |
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This
composition was inspired by traditional Japanese woodblock prints,
and the work of the Russian-born painter Erte.
Once
again, this mosaic started off as a simple pencil drawing. With
some modifications to the tile--generating algorithm, I was able
to generate tiles that flow along the contours of the waves. |
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